Triangle Wizard

Can you brave the dungeons of Everdoom?

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New Version Released: R 14.01

Posted by Wouter van den Wollenberg on May 21, 2012 at 3:10 AM Comments comments (1)

Hey all!


I managed to finish another version! Featuring two new races (thx Delekti!), a fix for the infamous 'Got killed by a summoned dragon to the face' early death and some various small updates. The game now also contains an option menu (accessible through the main menu) allowing to change many settings without having to go into a .ini file yourself. And least but not least for those who dislike abstract art there is now an option in the option menu to use tiles. This adds graphics to floors, walls and some powerups. There is now also an option to enable gore.


The default settings, however, show the game as it has always been, goreless with abstract art :P


Patch Notes


-Fixed several wrong entries in the Trianglopedia.

-You can again true resurrect fallen disciples to regain favor with their deity if it is angry.

-Lava Maws now correctly breathe fire instead of acid.

-Necromancers now correctly lose the need to breathe when becoming undead.

-Summoned creatures are now immune to melee and can't melee themselves for a second or so. This should reduce the chances of early game 'I summoned a dragon on your head' death.

-Game creation screen will no longer incorrectly say that Priests have the Sacred Wrath spell.

-You can no longer get a quest before entering Castle Everdoom.

-Montezuma's curse should no longer teleport the exit into walls.

-Akatosh will no longer stop healing potions from working at all, they now function as though you were cursed.

-Frostlings move somewhat faster.

-Added the Stitched One and Dark Dwarf races.

-Creature info now also lists the actual light (or darkness) radius of creatures.

-Added an option menu in the main menu which allows you to set things without having to open .ini files yourself.

-Altered the way walls are drawn to make it look like the outside of a level is all solid.`

-Made darkness look more pleasant.

-Added an option to use tiles. This adds new graphics to walls, floors and stuff like water. It is also featured in the minimap.

-Added support for GML scripts for levels.

-Added the option to use tiles and toggle shaded walls to the ingame option menu.

-Made enemies less likely to glitch outside levels during boss fights.

-Banjo should no longer cast so many Charms spells your computer crashes.



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